Design Challenge – Lead Product Designer

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For select Lead Product Designer candidates, we offer you the chance to take the Knowde Design Challenge. We’ll give you a $500 Amazon gift card as a thank you – which you will receive whether we offer you a position or not. Only candidates who are invited to take this challenge will receive the gift card.

Below, you can select from one of the challenges. Keep in mind that this allows us to see how you work, how you think and how quickly you can design.

Guidelines:

  • Design in Figma
  • Pay attention to the challenge description and be prepared to show how your design solves the problems it describes.
  • Include 1 slide that outlines the following: The challenge you selected, why you chose it and your solution in 1-2 sentences.
  • Focus on UI screens and creative design solutions over process and research
  • Work in lo fi or hi fi as you choose.
  • For the presentation, it will be 60 min panel interview over Zoom
  • Consider the following for your design and presentation
    • Design it as a web app (desktop)
    • 5% research assumptions (personas, etc)
    • 5% flows
    • 90% UI screen designs
    • Plan to spend 40 min on your presentation and leave 20 min for Q&A
    • Spend the amount of time you wish but these are intended to be completed in 4-8 hours.

Note: these are not in any intentional order

6 degrees of Gmail

Overview

Imagine you’re working with Google on a new Gmail feature that helps users visualize the connections between the people who email them. This feature displays a diagram of all the people the user has received email from and have sent email to so they can visualize the degrees of separation between them.  What would the user want from or expect to see in this feature? How would they want to interact with it?

Challenge

Keying off the email addresses in a user’s inbox (receive and send), find a method and a visualization that shows the relationships between these people so you can discover connections that may have been hidden. Consider other public and paid data sources that may help to enrich this data (LinkedIn, FB, others). Maybe you’ll add the ability to add notes, fix mistakes, zoom in and out, re-organize and append with people they may know but don’t have email for in their inbox. Consider what actions the user can take to make the insights gathered by these connections valuable.

Constraints

  • Spend no more than 1 day on this end-to-end
  • Target desktop web app

Join the Conversation

Overview

Everyone is talking about conversational marketing. There’s general acknowledgement that sales teams need to track and nurture prospective customers throughout their journey towards making a purchase. This is especially important in B2B where a single deal can take a year from first contact to close.

Challenge

Design a web app that lets sales people track and manage all the conversations they’re having with customers.

Here are some important considerations: How does the sales person accumulate knowledge about a customer incrementally through multiple “conversations”? How do they differentiate & track conversations based on which web property/platform they originate – social, chat, email, direct email, phone, zoom, etc.? How do they handle both outbound and inbound conversations? How do they track and manage multiple, concurrent conversations?

Constraints

  • Spend no more than 1 day on this end-to-end
  • Target desktop web app

Seeing is Believing

Overview

Eyeglasses come in many shapes, sizes, brands, looks, colors, lens types, frame materials and finishes. Searching for the right pair can be tricky and fun. It’s a very personal decision and hard to properly visualize the outcome.

Challenge

Design a product that lets a user find the glasses they want in the fewest number of clicks while still considering the largest corpus of eyeglass data available. For a sample data set, you might use https://www.glassesusa.com/. Consider all the decisions a user needs to make: size, style, shape, color, clear/sun, purpose (reading, driving, etc), brand. And, consider the user may need to virtually “try on” the glasses. How would you help them navigate this set to a decision?

Constraints

  • Spend no more than 1 day on this end-to-end
  • Target desktop web app

Messenger Madness

Overview

Messenger apps are everywhere now. People are using them across many different platforms and for many different purposes – work, dating, socializing, disaster recovery and more. But how do all these communications with these different groups fit together? Am I asking the same questions across different channels? Am I getting similar answers? Is there a way to make use of these overlapping communications if I could visualize the information?

Challenge

Imagine a messenger feature that helps users visualize and manage their collected communications across all the channels they use for messaging: Instagram, SnapChat, iMessage, Slack, Zoom chat, Skype, Teams, FB Messenger and all those one-off customer service messaging apps they use on various websites to get product information and help/support. Is there a simple way to unify those communications and make sense of them?

Constraints

  • Spend no more than 1 day on this end-to-end
  • Target desktop web app

Two Chefs are Better than One

Overview

Chefs and people who love to cook need to invent new recipes to fill all those online and printed recipe books we all know and love and buy. What if there was a recipe-design app that helped people collaboratively design new recipes? This new app lets many people co-develop a recipe together online.

Challenge

Design a concept wireframe/prototype of this app. Imagine it will be a web-based application with multiple device support. Perhaps most users will choose to use the app on their tablet, laptop or phone. Features may include: starter recipes, food search, collaborative canvas, recipe versioning, calorie counting and more.

Constraints

  • Spend no more than 1 dayon this end-to-end
  • Target desktop web app

Kids Rock Out!

Overview

Spotify has captured a majority of the music streaming market. Their product design is clean, clear: it steps back and lets the artists shine. However, Spotify have left one segment out of the mix — children.

Internal research has shown that kids between the ages of 3–6 years old either don’t have any access to Spotify or have to ask their parents to play their favorite music. Artists like The Wiggles, Peppa Pig and Yo Gabba Gabba are all missing out on customer engagement and revenue. It feels like the Spotify experience is aimed at grown-ups chilling out and rocking out; not for kids who like to have fun, dance and goof around.

YouTube has a standalone experience for kids. Spotify want to explore the same space — an unbundled, unique kids music experience. Spotify Kids wants to be the best music app for kids.

Note: this challenge sourced from UX Planet

Challenge

As part of the Spotify product design team, you are leading the design team to create the best music app for kids. The starting point is the music player UX. Focus on the Spotify web app.

Constraints

  • Spend no more than 1 day on this end-to-end
  • Target desktop web app